Outholm is made by one developer and is in early development; right now it is played in a closed test by invitation. Windows, free. The versions and their contents follow the game plan.
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v0.1
The foundation
done
The single-player core of the game.
- One ship and four star systems
- Jump gates, warp and docking
- Mining, market, refinery and production
- Your own base in Hraniční mez
- Star map and saving
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v0.2
Co-op
done
Playing together with friends (2–8 players).
- Hosting and joining a game
- Main menu
- Chat and player list
- The host keeps the world
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v0.3
Polish and the first pirates
now
Combat, pirates, a living economy – and one world for everyone.
- Shields, armour and hull, weapons in the high slots
- The Rusty Pack pirates (Rapax, Lanius), raids and bounties
- Wrecks with loot, rescue capsule, repairs and insurance
- Belt events: rich veins and distress signals
- Station contracts (delivery, courier, hunt, survey) and reputation
- A living market with demand and surplus, one currency – Aurum
- Seven systems: new Brod, Struska and Pustina
- Ore by danger, belts that regrow, all the ice in Pustina
- Rogue drone swarms and their hive, abandoned platforms with turrets and mines, the pirate fortress
- One shared world on a dedicated server, Epic sign-in and friends
- Modular ships – guns and lasers visible on the hull
- Graphics settings with NVIDIA DLSS, bug report on F8
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v0.4
Ship classes, fitting and skills
next
Ships become builds: classes, fitting, energy and real weapons.
- Ship sizes S and M, four variants of each class
- Three rows of slots, hardpoints and class bonuses
- Ship energy (capacitor) and cargo capacity
- Four damage types with weapons and ammunition
- Skills
- Light, medium and heavy drones
- Angular speed, overheating, mining crystals, repairs from salvaged parts
- Active manoeuvres and party formations
- A guided first hour
- Party markers, warp and jump of the whole party, loot split
- Damage numbers and critical hits, missiles you can outrun or shoot down
- Key bindings, sensitivity and sound volumes
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v0.5
Hacking, ruins and gas
planned
New ways to earn beyond mining and combat.
- Hacking node networks
- Ruins and gas harvesting
- Exploration and gas-harvesting frigates
- Hacking drones
- Duels on challenge and an arena in Kralice
- English version of the game
- Ship paints and the party emblem
- Achievements, statistics and the party hall of fame
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v0.6
Probes, hidden sites and salvage
planned
Searching space for what is hidden in it.
- Scanning by tuning signals, hidden sites
- Salvaging wrecks: salvager and tractor beam
- Salvage frigate, salvage and tug drones, wreck yard
- Directional scanner, bookmarks, system map
- Shared PvE events: pirate attack on a station, convoy escort, base defence in waves
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v0.7
Factions and reputation
planned
Choose a side.
- Choice of three factions
- Reputation from −10 to +10
- Faction variants of ships
- Agent missions
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v0.8
Wormholes and the unknown
planned
Beyond the map: the Deep zone.
- Wormholes and unknown regions – the Deep zone
- Ancient Guardians that learn
- Exploration cruiser
- Storm fronts with Echoes
- Wormhole mass limits
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v0.9
Research and technology
planned
Better ships through research.
- Research and technology
- Ship refits
- L-size modules
- Blueprints and copies
- Implants
- Exotic Decay crystals (crystal projectors)
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v0.10
The base factory
planned
Your base becomes an industrial centre.
- Modules and machines, production chains
- Storage by material, transport
- NPC pilots, crew and an academy
- The base as your main screen
- Logistics, planetary and expedition drones
- Moon mining
- Shared hangar and treasury, ammunition production
- Tankers, freighters, construction ships and mining motherships
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v0.11
A bigger universe
planned
More factions, more danger, more space.
- The Patrol, Free Traders, pirate bases, outcasts and invasions
- Base contracts, base exchange, smuggling
- PvP by security zones, the Dark zone
- Lighting up systems with the Beacon module
- Galaxy map with regions
- A living universe: storms, comets, crystal swarms
- Cruisers, battlecruisers and fast transports
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v0.12
Heavy ships
planned
The big hulls arrive.
- Battleships and siege ships
- Carriers and heavy hospital ships
- Industrial ships, heavy transports, recycling ship
- Jump drive and a large shipyard
- Fortified base and taking bases in the Dark zone
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v0.13
Colossi, the Ark and the Great Gate
planned
The great project of a whole party.
- Party megaproject
- The region beyond the Great Gate
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v0.14
A persistent world for 100–1000 players
planned
The shared world grows up.
- A persistent online world for 100–1000 players
- Server, accounts and database at that scale