OUTHOLM
Outholm – mine, trade, fight, survive

Outholm

In development · closed test

Mine the belts, trade at the stations and fight off pirates and rogue drone swarms – in one persistent star cluster shared by every player.

One frontier, everyone in it

Outholm is an online space game for Windows. There is one world and one server for all pilots: what you mine, sell and build stays there, and the pilot you meet at the gate is another player.

Mining

Fly out to the asteroid belts and point your mining lasers at the richest rocks. The safe systems hold common ore; rare ores and all the ice lie out where it is dangerous. Belts regrow over time – and mining too long wakes the rogue drones.

Trade & industry

Every station has its own market. Refine ore, build modules and ships, take contracts and haul cargo between systems.

Combat

The Rusty Pack – renegade miners in rebuilt frigates – raid the belts. Further out wait drone swarms and their hive, abandoned mining platforms with turrets and mines, and the pirates' own fortress.

Seven systems

From safe systems to lawless Pustina: star systems linked by jump gates, each with its own security level, sky and ore.

Ships you can read

Guns and mining lasers are separate modules mounted on your hull's hardpoints – they turn to their targets, and every other pilot sees what you are flying with.

With friends

Sign in with your Epic account, see where your friends are and join them without typing any IP address.

Roadmap

Outholm is made by one developer and is in early development; right now it is played in a closed test by invitation. Windows, free. The versions and their contents follow the game plan.

  1. v0.1

    The foundation

    done

    The single-player core of the game.

    • One ship and four star systems
    • Jump gates, warp and docking
    • Mining, market, refinery and production
    • Your own base in Hraniční mez
    • Star map and saving
  2. v0.2

    Co-op

    done

    Playing together with friends (2–8 players).

    • Hosting and joining a game
    • Main menu
    • Chat and player list
    • The host keeps the world
  3. v0.3

    Polish and the first pirates

    now

    Combat, pirates, a living economy – and one world for everyone.

    • Shields, armour and hull, weapons in the high slots
    • The Rusty Pack pirates (Rapax, Lanius), raids and bounties
    • Wrecks with loot, rescue capsule, repairs and insurance
    • Belt events: rich veins and distress signals
    • Station contracts (delivery, courier, hunt, survey) and reputation
    • A living market with demand and surplus, one currency – Aurum
    • Seven systems: new Brod, Struska and Pustina
    • Ore by danger, belts that regrow, all the ice in Pustina
    • Rogue drone swarms and their hive, abandoned platforms with turrets and mines, the pirate fortress
    • One shared world on a dedicated server, Epic sign-in and friends
    • Modular ships – guns and lasers visible on the hull
    • Graphics settings with NVIDIA DLSS, bug report on F8
  4. v0.5

    Hacking, ruins and gas

    planned

    New ways to earn beyond mining and combat.

    • Hacking node networks
    • Ruins and gas harvesting
    • Exploration and gas-harvesting frigates
    • Hacking drones
    • Duels on challenge and an arena in Kralice
    • English version of the game
    • Ship paints and the party emblem
    • Achievements, statistics and the party hall of fame
  5. v0.6

    Probes, hidden sites and salvage

    planned

    Searching space for what is hidden in it.

    • Scanning by tuning signals, hidden sites
    • Salvaging wrecks: salvager and tractor beam
    • Salvage frigate, salvage and tug drones, wreck yard
    • Directional scanner, bookmarks, system map
    • Shared PvE events: pirate attack on a station, convoy escort, base defence in waves
  6. v0.7

    Factions and reputation

    planned

    Choose a side.

    • Choice of three factions
    • Reputation from −10 to +10
    • Faction variants of ships
    • Agent missions
  7. v0.8

    Wormholes and the unknown

    planned

    Beyond the map: the Deep zone.

    • Wormholes and unknown regions – the Deep zone
    • Ancient Guardians that learn
    • Exploration cruiser
    • Storm fronts with Echoes
    • Wormhole mass limits
  8. v0.9

    Research and technology

    planned

    Better ships through research.

    • Research and technology
    • Ship refits
    • L-size modules
    • Blueprints and copies
    • Implants
    • Exotic Decay crystals (crystal projectors)
  9. v0.10

    The base factory

    planned

    Your base becomes an industrial centre.

    • Modules and machines, production chains
    • Storage by material, transport
    • NPC pilots, crew and an academy
    • The base as your main screen
    • Logistics, planetary and expedition drones
    • Moon mining
    • Shared hangar and treasury, ammunition production
    • Tankers, freighters, construction ships and mining motherships
  10. v0.11

    A bigger universe

    planned

    More factions, more danger, more space.

    • The Patrol, Free Traders, pirate bases, outcasts and invasions
    • Base contracts, base exchange, smuggling
    • PvP by security zones, the Dark zone
    • Lighting up systems with the Beacon module
    • Galaxy map with regions
    • A living universe: storms, comets, crystal swarms
    • Cruisers, battlecruisers and fast transports
  11. v0.12

    Heavy ships

    planned

    The big hulls arrive.

    • Battleships and siege ships
    • Carriers and heavy hospital ships
    • Industrial ships, heavy transports, recycling ship
    • Jump drive and a large shipyard
    • Fortified base and taking bases in the Dark zone
  12. v0.13

    Colossi, the Ark and the Great Gate

    planned

    The great project of a whole party.

    • Party megaproject
    • The region beyond the Great Gate
  13. v0.14

    A persistent world for 100–1000 players

    planned

    The shared world grows up.

    • A persistent online world for 100–1000 players
    • Server, accounts and database at that scale